🪞 Plane Mirror Simulator

Explore reflection in flat mirrors

💡 Light Rays: Drag the yellow circle to change ray angle • Point of incidence stays fixed at mirror center

📐 Laws of Reflection

1. The incident ray, reflected ray, and normal all lie in the same plane

2. Angle of incidence (i) = Angle of reflection (r)

* Angles are measured from the normal (perpendicular to mirror)

🪞 Plane Mirror Properties

Shape: Perfectly flat surface

Image Characteristics:

  • Virtual (behind mirror)
  • Upright (same orientation)
  • Same size as object
  • Laterally inverted (left-right reversed)
  • Same distance behind mirror as object is in front

📊 Current Measurements

Angle of Incidence (i): -

Angle of Reflection (r): -

🎯 Real-World Examples

Everyday Uses:

  • Bathroom mirrors
  • Dressing mirrors
  • Periscopes
  • Kaleidoscopes
  • Rearview mirrors